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If you've encountered a bug and are willing to share it with me, sending me a print screen of the line the bug occurs on and a short description of the bug here in the comments would be extremely helpful in helping me locate and eliminate them. 

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(1 edit)

(I accidentally posted this comment in the wrong section before, so I deleted it from there and I am now re commenting):

Warning for anyone reading, comment contains SPOILERS!!:

Hello, I just wanted to mention that one of the paths/branches (I’m following the choice tree) seems to be bugged. I was trying to take the route that lets you end up with Rebecca/Mark without anyone dying, the one that comes after “No one died,” where Mark/Rebecca becomes an option at the end (screenshot 1)

The problem starts after choosing “No” when the caller asks to play the question game to see if you’ll recognize them. After that, things start to bug. The game suddenly skips five whole days, jumping from Day 12 to Day 17. I assume that part is intentional, since it mentions the calls going on for about a week, but what doesn’t seem intentional is that I miss a ton of choices in that branch (Screenshot 2 shows all the options that I end up missing). The next available choice I get is whether or not to say yes to Sebastian for drinks.

Another reason I think this branch might be bugged is because the dialogue keeps mentioning Adam/Allie falling out with me and "still" ignoring me, as if it’s something that I'm supposed to have previous knowledge about and already happened, but while playing there was no setup for that at all. It felt like it came out of nowhere, so I'm guessing that a scene(s) relating to that just didn't trigger/were skipped.

There’s also some text mixing between Adam and Allie. For example, it’ll say something like “I try to message Allie again” (this is before the scary call, happened the 21th one, the day after Sebastiana asks you for drinks), but then literally on the next click, my character sends a message to Adam, asking him what's going on lately. 

Also this one is a bit out of order, I just forgot to write it down before, but on the Day 12 call (the one about the guessing game), before the call it also says something like “Maybe Allie figured out what’s going on”, but I'm completely clueless about what that was about? Nothing in the story until that point had anything relating to that. I’m pretty sure I didn’t miss any dialogue, so it really feels like some scenes are being skipped or misplaced somehow.

All of this ends up making it impossible for me to reach the Mark/Rebecca part of the "No one died" branch, since I'm guessing missing all those choices pushes my character down the "else" path, where Rebecca/Mark isn't an option (Screenshot 3).


I hope I made things clear enough. It’s kind of hard to explain since it feels like a domino effect happening more than anything else. This isn’t meant to come off as rude or anything, I really love the game, and I’ll just get to the Mark/Rebecca ending through one of the other branches for now. I just wanted to point this out since it’d be nice if this branch could get fixed at some point, since I really like Adam and Allie, and I’d rather they didn’t have to die lol.

If you want to recreate it exactly, these are all the options I took:

Taking out the trash?

Go for a break?

(win the timed struggle)

I was grabbed

I didn't see him actually carry anything

Male?

My coffee was missing

Go to the station?

I'm glad you showed up!

This doesn't feel right

Don't post it?

Ask Adam to hang out?

Ignore it

You're on!

Garden?

That's not true!

What a hassle..

Yes

Well, I was hoping Rebecca/Mark would walk with me

Yes

No (rejecting the guessing game, where things start to bug out)

No (this is to Sebastian asking to drink. At this point a BUNCH of choices from the "No one died" tree branch were skipped. It goes from last option being rejecting the guessing game to the next option being drinking with Sebastian or not)

And then I just end up in the "else" path, where I can't get to Rebecca/Mark.

Hopefully this is not me being stupid and not following the tree correctly. Though even if that ends up being the case, I think the continuity issues for Adam/Allie are worth looking into.

Again this all just comes from a place of love!

I'm actually just wondering if you have anyone reading over scripts to correct grammar and spelling? I'm sure this is super forward and unappreciated, but I would be more than happy to help with that. I've been hooked on this game and that is honestly just about the only thing that actually bothers me lol!

I had myself, and 3 others looking over it. We used Google docs for spelling though it kept trying to change the tense to past tense.... I'll admit my spelling is... shit lol like its crap. I'm bad at that. My dialect is also probably a bit weird as well as I was raised by Newfoundlanders. But I didn't want to wash away my voice too much with "Proper English"

If you'd like you could join the discord and we could talk a bit more about this :) See what can be done. 

Just leaving this comment here so that I know that any bugs reported above it are not documented for fixing. :) Thank you everyone for your help with this! you've done an amazing job sharing these with me and I seriously can't thank you enough. 

Got the keys then lose give the result below (and if I "win" he realize what I'm doing) : 

I'm sorry, but an uncaught exception occurred.

While running game code:

ScriptError: could not find label 'lose'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "renpy/bootstrap.py", line 331, in bootstrap

    renpy.main.main()

  File "renpy/main.py", line 662, in main

    run(restart)

  File "renpy/main.py", line 148, in run

    renpy.execution.run_context(True)

  File "renpy/execution.py", line 922, in run_context

    context.run()

  File "LoveLock/Chapter 06_Alex.rpyc", line 1647, in script

  File "renpy/script.py", line 918, in lookup

    raise ScriptError("could not find label '%s'." % str(original))

ScriptError: could not find label 'lose'.

Windows-10-10.0.26100

Ren'Py 7.4.11.2266

LoveLock 1.0

Sun May 25 20:40:06 2025

Whatever I click, I'm running.

I'm with Mark. All the next dialogues change from Mark to Rebecca one after the other.

Gender issue (in that scene I have a vagina).

It's a new game beginning and Allie is already beaten up !

A question for you, if you don't mind.
Is this on a fresh start from the main menu? Or a new start from an ending screen?

{I think ending screens are to blame for a lot of these errors. I might have just fixed that, buuuuut just to be safe I wanted to ask :) }

 a new start from an ending screen

I keep walking, waiting for my anger to dissipate.

Ever

around

I can see him clench his fists tightly. He then approaches me with them.

I ignored the text here:

while going to meet Alie, but it seems that I went int the branch as if I texted back (at least according to the choice tree), because the next choice was this:

So I was wondering if this is what should happen?

I think it was supposed to be 'your':


(2 edits)

After this set of choices I was thrown into Damien route (is this what is supposed to happen? I never said yes to visiting Damien):

Mark?

Mocha?

Turning off the lights?

Go for break?

I was grabbed

I didn't see him carry anything

Male?

My coffee was missing?

Go to the station?

Did you follow me here?

This doesn't feel right…

Post it?

Ask Allie to hangout?

Ignore it?

Show her?

Yes

Play along?

Cafe?

Your coworker did great!/It's good

Adam has nothing to do with this


Edit:

So I went to the garden instead of the cafe and chose:

That's not true!

What a hassle…

But I still ended on Damien's route.
(2 edits)

I think 'him' should be 'his' instead.

EDIT:

Also here:


I think it should be 'eyes' here:


(2 edits)

Are the icons on purpose like that here?



EDIT:

This now says it is sanity:

Sanity also says sanity

A question if you don't mind. Is this on a fresh start from the main menu? Or a new start from an ending screen? {I think ending screens are to blame and I may have just fixed that in my round up of bugs, buuuuut just to be safe I wanted to ask :) }

I believe I restarted it from end game screen (not 100% sure though)

It seems that I don't have timed event in the new version when I leave the work for the night and want to go to the radio. I remember there used to be one somewhere around this place (did this change?)



I opened my previous save and it was there, but I can't for some reason get it after starting new game.

She have 2 faces !

Sorry to bother you again, but is it possible you might know the choices you made that lead to here? I can't find the culprit of the face mismatch. :( 

I gonna try to get it again and I let you know :)

Let Rebecca lash on you

Don’t call 911

Ask her to leave

Lie

Don’t take a weapon

Easy way

Sit back

What do you want

I’ll never love you

Lose

I don’t want 

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